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Swamp WIP #2

Monday, January 30, 2017

Some more updates: got some water in, tweaked lighting quite a bit, did bunch of extra assets.




Lighting really needed tweaking in my opinion, results that I have now are much better than before I think. Some very light color corrections happening too but nothing major.

Water is quite early on too but most of the features are in. Translucent with depth fade, picking up SSR, might try planar reflections and see how those work. There is some nice movement on the dirt on the water, quite happy about that. Strangely enough, giving water certain metalicity value (0.5 for me there) makes the water look much more, well, water-y. Not exactly sure why that’s the case ‘cause I believe every water shader I’ve seen doesn’t use metalicity in any way, but without it it just looks like plastic. Interesting.

Did some cloth, looks alright, might do some more as props and whatnot.


Still a long way to go, but it’s shaping up nicely, more updates in coming days!

Swamp WIP

Thursday, January 26, 2017

Things are shaping up nicely. Got a good pipeline for making meshes so keeping things as modular as possible, using combination of unique and tillable textures. Made a simple Landscape to get basic layout down.



Still need to do the water surface and get some better lighting/PP setup.

New year brings new things

Saturday, January 21, 2017

Well damn. 2016 is behind us. Hello 2017?

What's better way to start a new year other than by doing new cool stuff. This is something I've been working on for some time:



Kind of a swamp scene. Wooden buildings, all modular, some foliage like trees, grass and moss, some water flowing around (it's a swamp after all). Pretty early shot, still a long way to go but basics are down and looking fine. Was pain to get foliage looking right, especially grass. Had to dissect Epic's shader for it, still not fully understand it but hey, it looks good.


Want to make this all foggy and wet, will see how it goes, more updates soon.