Been working on these
assets that we intend to sell on Unreal Markeplace as an asset pack. This is
essentially a more or less finished short map for a project that quickly hit
the dirt and was scrapped, though stuff that was done for it was fairly good
quality.
It has been gathering dust in HDD
for quite some time, so not wanting it to go to waste decided to polish it up,
add some extra assets and put it on marketplace thinking that maybe some other
people can find use for it. It's for a top-down game so intended to be viewed Diablo style.
Gotta say, I’m quite liking what
we ended up with. We are using modular approach to asset creation, similar to
what games like Mass Effect and Deus Ex were doing. Almost all the assets are
using same textures, there is an atlas that has defining features, like lines,
grates etc. (I’m sure if you’ve researched similar art style you’ve seen this
stuff before) and on top it, projected on lightmap UV, there is some kind of
unifying noise like dents and dirt for concrete (from tiling normal map),
scratches for metal and so on (from tiling roughness).
And of course to bring this all
together is strong lighting. There are a lot of color correction happening in
post processing to make the scene look pretty stylized and dark and then using
strong lighting to light up areas that would be important for gameplay. Almost
all of the lights are static (and therefore prebaked), couple of them are
stationary.
This is still WIP and there is
extended area and background city that Tomas Narbutaitis is making so there is
still quite a bit of room for improvement.
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