Finished the mountains quite some
time ago, but some technical problems got in the way. My GPU crashed and burned
so I had to stick with integrated GPU which meant that performance on quite a
bit of stuff was rather low. Interestingly enough, performance on Headus UV
layout was tragic on integrated GPU, pretty much unworkable.
But anyways, finished the
mountain meshes, here are some shots.
Learned quite a few things in
World Machine, but still feels like there is a long way to go before I can say
that I’m good with it. Workflow is
much more different that I’m used to, but it does make sense once you get past
the initial barrier. Still haven’t come up with a good pipeline on how to tweak
results out of WM, like adding specific features in, say, Zbrush once you done
in WM. Tweaking and sculpting the heightmap isn’t really an issue but if after
you sculpt it and you think of plugging it back to WM for texturing it gets
really fiddly. For texturing you need certain information that heightmap alone
simply doesn’t provide, although there are workarounds for that but in the end
they still don’t provide great results. So at least for now, I got to be quite
careful when tweaking heightmap afterwards, since I’m not doing textures
afterwards but rather have to be sure that my tweaks work well with existing
texture.
I’m sure there are ways to get
past this but my tiny brain can’t figure it out. Yet.