So we expanded the area quite a
bit, added some extra assets, created additional bridges/platforms, added
background city. While I created most of the playable stuff, Tomas did the
background city. Looks great, very modular, can be used by variety of different
projects, not only top-downs.
Quite happy how it all turned
out. Nice approach for modeling the assets and overall visual style, will use
it for future projects. Current scene relies very heavily on post processing to
get that distinct look going, but that’s hardly a downside. Scene is fairly low
on clutter but still has that dirty, grimy look and that was pretty much the
goal. Most of the details are on the background, not to clutter up the playable
space and not to obstruct navigation.
This asset pack should be hitting
Unreal Marketplace soon, I’ll post a link once it’s up. Here are some new screenshots: