For a long time I've been trying
to use Substance more for my work but I was having hard time getting into it. I
always felt that Substance was taking longer than other workflows that I'm used
to. But seeing all the awesome work ppl were doing with it I was feeling like I
was missing out on something.
But for this project I decided I
was gonna dive deep into Substance and (hopefully) get some good stuff done.
And yeah, now it really feels that I broke the block and Substance is really
great once you get into it. Like that wasn’t obvious :d
Most of the textures here are
done with substance, except for foliage. I still have hard time with base
heightmaps so I went for sculpts. Basically just for the major forms, like wood
plans and bricks, I just really wanted to have that control over details, like
sculpting out that one corner on that one brick just because it feels like that
corner should be broken off. And that it still a great workflow in my opinion,
hand sculpting out the big shapes that define the texture and putting details
with subtance. Color/roughness/normal is all Substance though.
Feels good finally getting good
grip over Substance Designer, definitely sticking with it from now on.